Hello and welcome to our community! Is this your first visit?
Register
Results 1 to 6 of 6
  1. #1
    Fresh Newbie
    Join Date
    Apr 2013
    Posts
    5

    Elitist Bob's awesome animations

    Hello, people. This thread will be where I'll post my animations, so feel free to criticize them if you like. Actually, please do

    Animation number 1: Stickman does the hadouken
    http://imgur.com/HqUFSAR

    Animation number 2: Uppercaut + triple kick
    http://imgur.com/GuOvCUs

    I'll be posting more later.

  2. #2
    Old Newbie
    Join Date
    May 2010
    Posts
    33

    Re: Elitist Bob's awesome animations

    That hadouken fade out effect was unnecessary, know when to use a effects and when not to.
    For the uppercut+triple kick, the jump for the uppercut, and the flip of the wall, felt like they had no force in them, like you just had him fly. The kicks need more of a push aswell, it looked lously animated, anyway, I cant talk much, because im not that great myself, but I know whats wrong and what isnt.

  3. #3
    Fresh Newbie
    Join Date
    Apr 2013
    Posts
    5

    Re: Elitist Bob's awesome animations

    Was it unnecessary? I don't think so. I was just testing out some effects. The uppercaut+triple kick animation was my first animation..so yeah, I wasn't using some proper techniques. :P And it wasn't actually a wall flip...

    Oh well, thanks for the insight anyways.

  4. #4
    Old Newbie Dyson's Avatar
    Join Date
    Dec 2012
    Posts
    46

    Re: Elitist Bob's awesome animations

    I wouldn't call it unnecessary at this point, he's new. He should experiment with effects right away, unlike me. I suck with effects because I never tried them untill recently. Anyway, as you might've guessed, still low beginner. But you definitely have potential. Remember, just because an animation isn't turning out how you want it, don't cancel the project, don't get frustrated. Just take a break, come back to it a few hours, or maybe even the next day. When you've been animating for extended periods of time, you get sloppy. No getting around that fact. By taking a break, you'll have a clearer head, and be able to notice your mistakes much better than if you kept animating straight through. Keep on animating!
    Courtesy?
    [spoiler:13fug3h6]http://darkdemon.org/viewtopic.php?f=2&t=93066[/spoiler:13fug3h6]

  5. #5
    Old Newbie
    Join Date
    May 2010
    Posts
    33

    Re: Elitist Bob's awesome animations

    Well, sure, but now low begginner, when you look on youtube, there are plenty that use the term ''epic'' incorrectly, and they are actually quite bad, even for begginners. Id say low-med begginner, y'know, inbetween there.

  6. #6
    Veteran Enthusiast


    Join Date
    Mar 2008
    Location
    Perth, WA
    Posts
    6,385

    Re: Elitist Bob's awesome animations

    I'd say low beginner. You need to really think about how the body works in real life, and try to animate it accordingly. Think about how someone would really anticipate and building up momentum to do the triple kick in mid air.

    I suggest ignoring effects completely until you have movements looking really nice. Personally, amazing movements shit all over effects, but if you can combine both effectively, it looks amazing.
    Anywho, watch some videos on youtube of the movement you are going to animate. If it's a punch, look up a punch in slow motion, it will help you see how each body part moves both separately and cooperatively.


 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •