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Thread: Fuck guy thread

  1. #1
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    Fuck guy thread


  2. #2
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    I like how you used flash to implement effects in. You have pretty decent movements, but I'd say to ease them out more and lessen the stiffness.

    Good stuff so far though.

  3. #3
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    Quote Originally Posted by Garbear View Post
    I like how you used flash to implement effects in. You have pretty decent movements, but I'd say to ease them out more and lessen the stiffness.

    Good stuff so far though.
    thanks you i appreciate it

  4. #4
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    I liked the effects I'd say work on stifness and shakiness on the second one.
    My new thread.

    I give courtesy. However, the courtesy I give is based on the quality of your criticism.

  5. #5
    Bad Ass Statham Statham's Avatar

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    It's great to implement effects via flash into pivot, but you really have to be careful. the effects can be cool, but what we're looking for is the overall animation not just effects. From the brief showcase of the effects, you animate good in flash and looks like a good medium for you, but like I pointed out, the whole purpose of this section is: How well you can animate in pivot, which i can't tell. I see it's random and people do that when they animate, but I don't think the top one should of been posted in your thread, but maybe just freestyle.

    With the second one you showed us some actual animation which showed you have a grasp on how to move the figures and I think some of the basics. The problem that I felt was distracting was the reaction with the orange guy and blue guy. the blue jumps into the scene with an instant drop kick from a considerate distance, which would make the reaction from the orange guy more elongated which would have him slide further than he did. Then after the kick the blue guy did a sudden reverse in direction once he landed the kick. There was no kind of resistance showed from the surprised orange guy, so why the did he go backwards. Normally in a kick/drop kick/what ever you're going to call this, the kicker keeps moving forward slightly after the impact, because granted he's transferring his momentum energy through his kick into the orange guy, he's pushing the guy and has to follow through.

    Then suddenly he lunges forward and does a series of combo kicks which seemed poor. The orange guys combating with the kicks was well done to be frank, despite the poor combo from the blue guy. Next followed a kick that launched the orange guy and there seemed to show now struggle of him turning the momentum that launched him into that run. Maybe you should of should him sort of hobbling between hoping and then launched into a full scale run.

    In came energy burst I guess from the blue guy, then portal gun, shots fired....I....I have no clue what was happening after that point. I see it was random, but I feel like you could of built this up some more...or something of that matter.

    Overall, at one point you know what your doing in terms of animating general basic movements and at other points you throw in random poses, actions and reactions that are unjustifiable.

    What I'm going to suggest is instead of focusing on effects up front sit down, go through the basics: Running, Walking, punching, kicking and comboing. These basics will pretty much make a great ground work for your animations in general. With time you'll be able to modify the appearance of each basic into a unique animation that will have drastic improvement. So just work on your basics and you'll see drastic improvements in your output as well don't rush, take your time. Focus on what your animating, create some extreme frames( certain poses in the movement your trying to showcase) and connect them with inbetweens( poses that connect each extreme pose) to make the animation smoother and don't cheat each movement with minimal frames, try to make the momentum fluent and flow with ease that won't seem stiff. To prevent stiffness [b[Move all nodes[/b]. Even it's a little pixel movement, you'll see a degree of smoothness come through.

    Good luck and happy animating.

    *You must be prepared for harsh critique. What I offer is in sight on what you should of done and you may get a offended, but you must understand if you can't take the heat get out of the kitchen of art.


 

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