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Thread: Necrothus Anims

  1. #1
    Old Newbie
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    Necrothus Anims

    I have posted a new (unfinished) anim, yay! That brings me up to 6, although I should have had 10 or 12 by now if reality hadn't intruded.

    First anim: Testing movement, panning, zoom, etc.:

    1st anim

    Second anim: Mostly just a testbed for energybeam, future reference work:

    2nd anim

    Third anim: Flight and blood work, simple:

    3rd anim

    Fourth anim: Short teleport and shake anim:

    4th anim

    This was supposed to be my entry to AOTF, but I was late and imageshack was refusing to load image...oh well, enjoy the new anim anyways:

    AOTF Entry Too Late

    This is my new anim, unfinished as of yet. Work and life have interfered in the culmination of the project, but it should be back on track now. new

    Unfinished

    Thank you, ahead of time, for viewing/commenting.

    Necrothus


    <Liam> "Whatchoo talkin' 'bout willis?"
    <Willis> "Neural Networks and their impact on brain-binary encoding projects as undertaken by paramilitaristic corporate machines."
    <Liam> "Oooh...machines."

    courtesy?

  2. #2
    Fanatic Enthusiast Pistol's Avatar

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    hmm

    theyre ok but i like to see your watch alot of Doddsy's animations due to the blurs
    [center:1dyohg2y]I miss everyone. [/center:1dyohg2y]

  3. #3
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    Thank you for the comment. My trails are merely to relate speed and previous position, hence they were only used in parts of the anim, not the entire animation. Likewise, the speed wasn't very high, so I didn't need foot long trails of blue like Doddsy's anim. He is a very smooth animator, with alot of good ideas, but our styles are totally different. He uses a .stk that doesn't have a front and back, so it's confusing to tell which direction the main stk is pointed during fight scenes. The stk I use almost always has a front and back, solely because of the curved backbone of the stk.


    <Liam> "Whatchoo talkin' 'bout willis?"
    <Willis> "Neural Networks and their impact on brain-binary encoding projects as undertaken by paramilitaristic corporate machines."
    <Liam> "Oooh...machines."

    courtesy?

  4. #4
    Enthusiast

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    they're not bad, but they're choppy, and the movements need fixing.

    i suggest taking a look @ bahamut's holy tutorial
    =my animations=

    Waiting for the next ddc to show up.

  5. #5
    Regular Member
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    This is pretty good, you need to improve your smoothness, but everything looks good.
    My Animation Thread comment if you'd like

  6. #6
    Old Newbie
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    Yeah, I'm slowly getting the hang of how far I can move chars in anims. And for some reason, sometimes my pivot doesn't make any distinction between a 1, 2, or even a 10 delay per frame. It all comes out with the same speed and delay...not sure why. Thanks for the comments.

    Necrothus


    <Liam> "Whatchoo talkin' 'bout willis?"
    <Willis> "Neural Networks and their impact on brain-binary encoding projects as undertaken by paramilitaristic corporate machines."
    <Liam> "Oooh...machines."

    courtesy?

  7. #7
    Obsessed Veteran Adam's Avatar



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    2anim was good, not bad for a Beginner at all, I recommend trying to work on movement smoothness, more frames per movement, otherwise great job, even got some colour in there.

    Keep it up.

  8. #8
    Old Newbie
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    Thanks. Yes, I have plans for next anim. Trying to storyboard it first. Want to make multi-scene piece w/ motion blurs. This time I'll be anim'ing a fight scene w/ my main stick. Running motion blur and trails effect tests right now to get it right, hopefully physics will get better now that I have a plan too. Appreciate the comment.

    Necrothus


    <Liam> "Whatchoo talkin' 'bout willis?"
    <Willis> "Neural Networks and their impact on brain-binary encoding projects as undertaken by paramilitaristic corporate machines."
    <Liam> "Oooh...machines."

    courtesy?

  9. #9
    Regular Member
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    anis are pretty good like the effects work on physics and smoothness but thats it so keep them up also text in second one went to fast

  10. #10
    Old Newbie
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    Thanks. The new one at top (3rd anim) was actually finished sep 29th, but I've been on vacation. I'll work on my newest piece tomorrow (Oct. 6th). I storyboarded this one like I wanted it, right down to extended frame count. I've worked on physics tests and blood as well, so my hope is that this will cleanup alot of my rigidity and physics, as well as more fluid animation.

    Necrothus


    <Liam> "Whatchoo talkin' 'bout willis?"
    <Willis> "Neural Networks and their impact on brain-binary encoding projects as undertaken by paramilitaristic corporate machines."
    <Liam> "Oooh...machines."

    courtesy?


 
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