Hello and welcome to our community! Is this your first visit?
Register
Page 6 of 6 FirstFirst ... 3456
Results 51 to 56 of 56

Thread: GALLADE

  1. #51
    Puddin
    Join Date
    Jan 2012
    Location
    Germany
    Posts
    3,034
    Duuude your stuff is fucking orginal man i love it!

    Keep it up bro!

  2. #52
    Old Newbie
    Join Date
    Dec 2012
    Posts
    28
    I've really got to update here more...

  3. #53
    Old Newbie
    Join Date
    Dec 2012
    Posts
    28
    Hooray, an update!

    also, the longest thing I've ever made like ever

  4. #54
    Old Newbie
    Join Date
    Dec 2012
    Posts
    28
    Yay, pokemon!

  5. #55
    Banned
    Join Date
    Jul 2012
    Location
    Land of the Dreams
    Posts
    3,517
    Yay, that's like my avatar :3 That animation was pretty good, spacing and easing was spot on. To improve, I think you should show more power on the attacks through interesting spacing and moving his back with it. Also, his feet were quite close together when he landed, I think they should be wider to make him more balanced.

    As for the rabbit animation, I thought it was really well animated, especially the explosion. The background had good colours too. Well done.

  6. #56
    Enthusiast OblivionFall's Avatar

    Join Date
    Dec 2008
    Location
    Earth
    Posts
    1,125
    The orange circles show the animation. Rotate by clicking on the middle of the orange circle, and the figure will rotate around its joint.

    All the joints are connected with lines and boxes:

    You can watch the animation and see each joint in 3D:

    Just for fun, here’s a quick version of the same thing:

    How about a version that walks backward. Just click “next frame” and move the “joints” one frame. The animation moves backward.

    Using the Atman Mouse


 
Page 6 of 6 FirstFirst ... 3456

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •