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  1. #1
    Regular Member
    Join Date
    May 2006

    Battlestix's General Pivot Tutorial

    Battlestix's General Pivot Tutorial

    1.Introduction to Pivot
    7.Other (Blood, Uploading)

    Introduction to Pivot

    Pivot is a stick figure animating program. It is used to animated fights,skate boarding,sports,comedy or whatever you can think of. Before you use pivot youll need to know how everthing works:

    A: File alows you to open animations,start a new animation edit stick figures and add premade stick figures.

    B: This is where you adjust the animation screen size in pixel by pixel form.

    C: This will open up a sort of pivot manual which contains trouble shooting and how the buttons work. But no need ill explain everything to you here.

    D: The play feature lets you view the animation you are currently working on.

    E: The stop feature lets you stop viewing the animation and continue to work on it again.

    F: This is the in animation frame rate there really is no use for it unless your screwing around with different speeds. Dont worry if you change it and cant get it back to center. Next time you open your animation it will be at center.

    G: This lets you access all the stick figures youve put into your animation so far. Select the one you want and click add figure to add the stick figure you selected.

    H: The add figure button lets you add the figure you selected in what I call the stick storage bar or (G) in this tutorial.

    I: This is the edit button it will allow you to edit the stick figure you currently have selected (this button is also in the File tab)

    J: Flip, this button will let you flip your stick over. There is not much use to this unless you have a stick man with a face, ect.

    K: This is where you can change the size of the stick figure you have selected. 100 is the basic size put the number up to make your figure bigger or down to make it smaller.

    L: This button lets you put the selected stick figure at the back of the animation (this means behind all other sticks in the animation)

    M: This lets you finish the frame you are working on and go onto the next frame.

    N: This button lets you put the selected stick figure at the front of the animation (this means infront all other sticks in the animation)

    O: This is the color button, it lets you change the color of the stick figure you have selected.

    P: This button lets you put the selected stick figure in the exact center of the animating screen. (This is usefull when you are moving the orange dot off the screen and can no longer click it to bring the stick figure back into view)

    Q: This is the delete button it lets you delete the selected stick figure from that frame.


    The most basic part of pivot is to learn to fight this will give you a general overview of limits and realistic animating.

    When starting out as a begginer make sure to put down a floor like so:

    all you need is a basic line which is very easy to make. This line will help you keep your stick figures from floating.

    Next you need to learn basic fighting movements:

    Punching and Kicking:

    Here is an animation with punching and a kick in it:

    http://www.pivothost.org/upload/v2/Batt ... up29zw.gif

    Pivot File: http://www.pivothost.org/upload/v2/Batt ... upleb6.piv

    This is just a basic Punch and kick combo. but once more moves are learned it is will be easy to chain the right moves togethere.

    Alright time for walking and running:

    Walking is for most people the easyest and first movement to learn. Walking is fairly generic. Everyones walk looks similer and almost the same and the only big difference in walking is from a tall stick to a midget stick.

    Here is a basic walking animation to study:

    http://www.pivothost.org/upload/v2/Batt ... ngjdbp.gif

    Piv File: http://www.pivothost.org/upload/v2/Batt ... nga067.piv

    So now were onto running. Running unlike walking, can be very different from animator to animator running styles vary greatly. Here are some of the running styles I perfer. But you may want to experiment to come up with your own variant:

    Ninja Run:

    http://www.pivothost.org/upload/v2/Batt ... unzgcr.gif

    Piv file: http://www.pivothost.org/upload/v2/Batt ... unikm9.piv

    Glide running:

    http://www.pivothost.org/upload/v2/Batt ... undsk9.gif

    Piv file: http://www.pivothost.org/upload/v2/Batt ... unhc52.piv

    Remember there are many variations of running and these are just 2.

    Another key basic is K.I.S.S


    when your first starting to learn to animate dont try extremely flashy moves that you saw in somone elses animation. Learn your basics first and then work your way up to the harder moves.


    Alright so now you think youve got some basic moves that you can animate easily? ok well now we will start to make them look decent. The only way your going to have a good animation is if it is smooth. without smoothness your animation will be rather dissapointing. When you are first learning smoothness you need to see what a smooth animation looks like compared to an unsmooth animation:

    Smooth: http://www.pivothost.org/upload/v2/Batt ... erxufo.gif

    Piv file: http://www.pivothost.org/upload/v2/Batt ... er8nin.piv

    Unsmooth (my second pivot lol): http://www.pivothost.org/upload/v2/Batt ... apw84q.gif

    Piv file: http://www.pivothost.org/upload/v2/Batt ... PEXlb3.piv

    Study these animations and see why one is smooth and the other isnt. This will lead into the next section:


    If you guessed easing you were right. But what is "easing"?

    Well easing can best be defined with an example. Lets say you threw a bouncey ball at the ground. In your first frame of the animation you would sohw this by making the ball go up 50 pixels. But in the next frame the ball would have less momentum and might only go up 40 pixels. Then in the next frame even less momentum so it would only go up 30 pixels. then 20 pixels then 12 pixels then 7 pixels then 3 pixels then 1 pixel. You can then reverse the effect by going backwards. Here is an example:

    http://www.pivothost.org/upload/v2/Batt ... ng8p3v.gif

    Piv file: http://www.pivothost.org/upload/v2/Batt ... ngj4b8.piv

    This is just very simple easing easing can be used further like in movments. Look at this animation with no easing in it:

    http://www.pivothost.org/upload/v2/Batt ... ingif1.gif

    Piv file: http://www.pivothost.org/upload/v2/Batt ... ngkji0.piv

    It looks very choppy because easing was not used.

    Look at this animation where I used easing and you can see the improvment:

    http://www.pivothost.org/upload/v2/Batt ... ngd1lm.gif

    Piv file: http://www.pivothost.org/upload/v2/Batt ... ng24i1.piv

    Now you can see how easing makes your animation so much better. You now know basics,smoothness and easing but, your far from a master yet. You still need to learn proper physics so, lets go to the next section.


    Learning proper physics is one of the hardest things to learn in pivot. It takes alot of practice and a good sence of realism. If you mess up on a movment dont be afraid to take the time to go back and fix it. Now im not quite sure how to explain physics other than. What is possible in our "real" world. If you want to do a low gravity animation or slo mo then state that when posting your animation. Otherwise try to stick to normal earth physics when learning. To help you learn look at some of these animations with realistic movments in them and study them:

    http://www.pivothost.org/upload/v2/Batt ... uy25sc.gif

    Piv file: http://www.pivothost.org/upload/v2/Batt ... uy2omk.piv


    Piv file: http://www.pivothost.org/upload/v2/Batt ... to1lm9.piv

    Study these I hope they help.


    Yay! my favorite section. Style in pivot, comes in many forms. The first type of style we will talk about is posing.

    Posing: when your stick figure is at the start of a move or at the end of a move or combo it alwayse is nice to have him in a cool looking position. You could have him/her in a deep stance or winding up for another hit. here is just one of the many poses:

    http://www.pivothost.org/upload/v2/Batt ... ce48yi.gif

    the next type of style is animation style. Animation style is the way you move around. Fast and flowing. Slow and methodical. Inbetween? it really comes down to the frames. For slower styles use small movments leading up to a big ounch kick or jump (my style). for fast and flowing big movments and alot of punches,kicks, ect. with little wind up. Or somwhere in the middle. I advise you pick the style of animation you like best when you start out. Look at other animations to see what speed looks best to you and learn to animate at that speed.

    the 3rd type of style is specific style. what kind of animations you do. Fights=martian arts, street fight, boxing. War=WW2,modern,guns,tanks and planes. Other: Random (me yay), sports (any you can think of), first person anmation, effects. And any other kinds you can think of. Remember you can try all of these they are just ideas of popular animation types.



    Ah, blood a pivot staple. Blood is not recommened for begginers so dont try this stuff intill you have some experiance.

    Now here are just some of my blood animations for you to screw with so have a look at um:

    http://www.pivothost.org/upload/v2/Batt ... rtr52u.gif

    Piv file: http://www.pivothost.org/upload/v2/Batt ... rtysm9.piv

    This next type is when blood hits the camera to create a 3d effect:

    http://www.pivothost.org/upload/v2/Batt ... atjbil.gif

    Piv file: http://www.pivothost.org/upload/v2/Batt ... latlgx.piv


    Alright so you need to know how to upload your animations now just follow these steps:

    Step 1:

    Save your animation as a Gif file

    Step 2:

    When you enter the save name this screen will pop up:

    Step 3:

    Now you will set the proper save settings. Uncheck the merge box. set the frame delay to 6. and shrink frames by 1/2 or 1/3 or smaller like 1/4,1/5,1/6 for avatars.

    Step 4:

    You must now host your animation on http://www.pivothost.org or http://www.imageshack.us either will work. then copy the html link it provides and post it in your thread.

    Anymore Ideas?

    Tell me what you liked and disliked about this tutorial and what sections you would like to see added!

    Thanks for taking the time to go throught this tutorial!

    Sincerly, Bs

  2. #2
    Dedicated Member
    Join Date
    Jul 2006
    You meant well lol, You explained it well and added alot of usefull material.. But the link's did'nt work for me >_> ..

  3. #3
    Regular Member
    Join Date
    Dec 2006
    I think it's good but needs beams and guns (-cool_)

  4. #4
    Fanatic Enthusiast

    Join Date
    Feb 2006
    This is almost like Baha's >_> next time try to make a tut that we don't know about, k ? Cause it is kinda bitchey that we got like two tuts that is almost the same <_<.

    That was a joke, k ?

    Nice explained and shit, will help some new beginners that seriously needs help with fighting ; )

    Nice tut.
    Click here
    Go and check him out.

  5. #5
    Regular Member
    Join Date
    May 2006
    :_) you acctually scared me.. I was like "I dont wanna be Buzz's bitch..noooo!!!"

    yeh I wasent trying to copry his at all. I tried to do everything differently so that you could get different information from each..

    Can you tell me which links didnt work so I can fix um?

    and I will add a shooting and maybe a beam section. (beams arent my thing)

  6. #6
    Join Date
    Aug 2005
    Pretty sweet tut, will hgelp lots of people, me included.

  7. #7
    Veteran Enthusiast

    Join Date
    Jul 2006
    106 is fumpin', pumpin' up in this hoe, for sho, my bro
    VEry nice tutorial. Unfortunatly your animating skills arent as good as the tut. It was well explained apart from the:
    Here is an animation about walking/punching/kicking
    click for piv
    That was the only tutorial downpoint, other than the examples. Your easing example went to a very sudden stop. It was kinda choppy actually.
    Other than the animating and the bits i explained above, It is a truly amazing tutorial.
    [center:3mdlh4lx]Fuck you. Cunt.[/center:3mdlh4lx]

  8. #8
    Well done on the great tutorial, but I'm afraid Baha's tutorial was more helpful.....
    Still, keep up the good tutorial work!! =D

  9. #9
    Devoted Veteran Darren's Avatar

    Join Date
    Aug 2005
    Pretty cool, but you really went overkill on the basics, and didn't bother teaching anyone the finer points of stuff. : ( Still, reminds me of my own tutorial, lol. So plus 5 awesome for that.

  10. #10
    Junior Member
    Join Date
    Dec 2006
    good tuts, the basics are good, interesting and easy to understand. )

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