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Thread: Getting up.

  1. #11
    Fanatic Enthusiast Pistol's Avatar

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    I personally like it, if the stick looked like he had struggle getting up, it would look more realistic. I wont use this because I can't fall in the first place. But still good tut Fayon, but no masterlist.
    [center:1dyohg2y]I miss everyone. [/center:1dyohg2y]

  2. #12
    Fanatic Enthusiast


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    Yeah I didn't like it because I try to make my animations as realistic as possible. But it it well explained so I should help people who are going for that style.
    Quote Originally Posted by Matt
    THE POWER OF COHERENT THOUGHT COMPELS YOU. THE POWER OF COHERENT THOUGHT COMPELS YOU.

  3. #13
    Veteran Enthusiast FryLock's Avatar

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    It was o.k I thought, looked like the way I kind of animate.
    [center:161o6f51]LET'S BREAK OUT THE SHOTGUNS WE'RE GOING TO TOWN![/center:161o6f51]
    [center:161o6f51][/center:161o6f51]

  4. #14
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    tutorial = good
    ani = wtfomg :0 / unrealismitisity :O
    =my animations=

    Waiting for the next ddc to show up.

  5. #15
    Enthusiast
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    Quote Originally Posted by Phoenix
    Okay seriously.. I know your style is in the unrealistic portion of pivoting, but unrealism in pivot is either exaggerated midget movements, or real heavy spacing. That animation was spaced in a realistic way, but every single movement is physically impossible!

    The only way that could work is if you heavy spaced it a LOT, meaning reducing the frames down by a half. So basically, even if it's animated well, the realistic style there do NOT fit in with the insanely unrealistic stand up...

    Good try though, you animate well, just work on fitting realism in the correct places!
    Thanks for the real comment.
    Hi.

  6. #16
    Old Newbie
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    I can't see the text !!

  7. #17
    Fanatic Enthusiast


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    bump > lock
    Elite Forgotten


 
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