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  1. #11
    Veteran Enthusiast Bolt's Avatar


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    Re: Pivot tips! (Feel free to submit your own!)

    Tip Name: Flipping
    Description: How to make flips look reasonably real.
    What to do: http://www.darkdemon.org/viewtopic.php?t=22070 - This is a trailing tutorial by buddz. It's the best tutorial on Onion-skin following I can find. This is a major step in flipping.

    There's a quick flip I made. Notice how the legs flow through from the last frames? That's what needs to be done. Make sure each position in the air looks realistic too and that the physics are proper and it'll look great.

  2. #12
    Enthusiast
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    Mar 2007
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    Snowy places owns Posts: 85923402
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    Tip Name: Water help
    Description: Making realistic and nice looking water drop
    What to do: Make a raindrop fall down into a pond, then once it hits have a splash around it go up with particles flying up, then make that splash around it go down and right where the water drop hit make it fly up with particles. and repeat till its gone. Like this http://www.youtube.com/watch?v=RU376Bo__60
    Cool pivot forum its becoming big
    http://z11.invisionfree.com/pivotjoint/ ... hp?act=idx

    Thread= http://www.darkdemon.org/viewtopic.php?t=18262

    Thanks Kyle.

    Beginners thread Mar 11th 2007-July 5th-2007
    Inters thread July 5th 2007-

  3. #13
    Regular Member
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    May 2006
    Location
    Calgary
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    148
    Name: Animating Backwards
    Description: Sometimes its hard to animate the frames leading up to the end of a movement. So its often easier to animate this in reverse.
    What To Do: (Example: A Kick) Simply make a frame with the movement already completed. Then insert a frame behind it. or move down a kick. But only slightly, then insert a frame behind that one, Make his leg start to bend and come down more, and inserting frames behind the current frame, moving back and down (the leg). And eventually into a standing position. I dont recommend this for beginners because it will simply complicate things, althought those with some experiance should be able to use this tip on have movments that they cant seem to figure out.

    I only posted this cause its what I do on occasion if I cant seem to nail a move. Hope it helps someone.

  4. #14
    Enthusiast
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    Jan 2007
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    Okay, I updated the tips. They all seem to be helpfull.
    R.I.P. Mom n Dad

    I break obstacles...
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    ...who stand before me.
    I'm a bboy, and i break to any beat.

  5. #15
    Senior Member
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    Jul 2006
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    Michigan
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    432
    Tip Name: Double Framing
    Description: When to use double framing
    What to do: The best and most practical time to use double framing is right before a really quick action. An example would be to double frame a stick guy flying through the air and then double framing ceases right when an airplane crashes into him.

    Ryan
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  6. #16
    Junior Member
    Join Date
    Feb 2008
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    66

    Re: Pivot tips! (Feel free to submit your own!)

    just a question, what did you save the frame delay as for the 24 fps animation?

  7. #17
    Nev
    Nev is offline
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    Re: Pivot tips! (Feel free to submit your own!)

    Quote Originally Posted by KRAZYKYLE
    just a question, what did you save the frame delay as for the 24 fps animation?
    frame rate goes by 100 / frame delay.

    Your closest bet as a .gif is to save it as 4 because 100 / 4 = 25

  8. #18
    Veteran Enthusiast Salazar-DE's Avatar


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    Re: Pivot tips! (Feel free to submit your own!)

    Quote Originally Posted by Nev
    Quote Originally Posted by KRAZYKYLE
    just a question, what did you save the frame delay as for the 24 fps animation?
    frame rate goes by 100 / frame delay.

    Your closest bet as a .gif is to save it as 4 because 100 / 4 = 25
    Hm, is it possible to go into the decimals to hit exactly the fps you want?
    [center:15cesajl]I'm gone, but I loved my time here. Thank you all for being such a great community![/center:15cesajl]

  9. #19
    Nev
    Nev is offline
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    Re: Pivot tips! (Feel free to submit your own!)

    In pivot 3 it saves under the FPS the animation is under..

    So, you can load your animation into there.

  10. #20
    Regular Member
    Join Date
    Feb 2008
    Posts
    167

    Re: Pivot tips! (Feel free to submit your own!)

    tip name: helping u finish your beta 3 animations
    description: beta 3 has a lot of bugs one can even make it unable to save
    What to do: save every 10-15 frames

    Useless, am i right? XD

    but it is common sense and people forget to do it
    [img]http://**********.com/img/1209867197.png[/img]
    click for animations ^^

    major credz to *SB* for sig


 
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