Hello and welcome to our community! Is this your first visit?
Register
Page 1 of 2 12 LastLast
Results 1 to 10 of 19
  1. #1
    Dedicated Member

    Join Date
    Jul 2007
    Location
    naut
    Posts
    680

    Characteristics of a figure...(the start to a good pivot)

    when you add the figures in the pivot you must decide something......how fast are they, how strong are they, and what style..... ill give you some to choose from and ill give you an exzample


    strength: Brutal,Hard,Medium,Weak speed: Hyper,fast,medium,slow style: melee,sword,stick,gun,superpowers


    exzample: OmegaBert9: speed: Fast strength:low style:sword
    exzample 2: Wu12 speed:slow strength: Hard style: bigsword


    if you decide that then you'll be able to keep on task! this should lead to a good epic battle... if anyone has questions just ask

  2. #2
    Veteran Enthusiast Kyle's Avatar


    Join Date
    Dec 2006
    Posts
    5,475
    I see what you are saying, and it makes sense, but pictures and examples would help a ton.
    [center:17tuwg7l][/center:17tuwg7l]

  3. #3
    Dedicated Member

    Join Date
    Jul 2007
    Location
    naut
    Posts
    680
    i can do that

  4. #4
    Enthusiast

    Join Date
    Aug 2007
    Location
    Ontario, Canada Where the Bagged Milk IS
    Posts
    2,017
    Thanks but this makes no sense, you are telling us whatever about pivot characters, that does nothing towards our animations or to help us ? or maybe it does I might have to read through it more i was stuck on the word exzample
    [img]http://**********.com/img/1208105453.png[/img]
    My Animations | Forum Rules| Tutorials | DD Collab

  5. #5
    Dedicated Member

    Join Date
    Jul 2007
    Location
    naut
    Posts
    680
    like everyone knows that a default character is not strong >_> all of it's charastics are normal speed: medium strength: medium style: melee

  6. #6
    Tsu
    Tsu is offline
    Fanatic Enthusiast
    Join Date
    Nov 2006
    Location
    Texas
    Posts
    2,584
    well im going to go ahead and be the jerk this time.

    This is horrible. Its obvious you did this just to make a tutorial.
    This doesnt really even make sense, and if it did, itd be wrong. People make wtvr they want, animations vary.

  7. #7
    Enthusiast

    Join Date
    Aug 2006
    Location
    In front of a camel.
    Posts
    1,927
    Yeah, it's not like there are set rules for specific sticks. Just animate whatever you want to animate.

    MY DEFAULT IS UBER STRONG!!111!!1!OMGOMOMGOMG!!11


    FUCK YEAH!
    Quote Originally Posted by Crono
    chuchuwaewae
    [A N I M A T I O N S] <-- 3 non-broken links
    [A R T W O R K] <-- all broken links


  8. #8
    Dedicated Member

    Join Date
    Jul 2007
    Location
    naut
    Posts
    680
    ...go ahead and make retarted crap that makes no sense... but this is what bert and jon do... remember, im trying to help YOU

  9. #9
    Enthusiast

    Join Date
    Aug 2007
    Location
    Ontario, Canada Where the Bagged Milk IS
    Posts
    2,017
    Your telling me that some of Jon's stuff is realistic towards characteristics, WU12 FUCKING CARRIES A SWORD THATS ALMOST TWICE THE SIZE AS HIM. Think about what your talking about you fucking fool.
    [img]http://**********.com/img/1208105453.png[/img]
    My Animations | Forum Rules| Tutorials | DD Collab

  10. #10
    Enthusiast


    Join Date
    May 2006
    Location
    At Home
    Posts
    2,380
    Quote Originally Posted by Santy
    Your telling me that some of Jon's stuff is realistic towards characteristics, WU12 FUCKING CARRIES A SWORD THATS ALMOST TWICE THE SIZE AS HIM. Think about what your talking about you fucking fool.
    You think about what your saying. He's just trying to help out. It's not much but hey.


 
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •