Hello and welcome to our community! Is this your first visit?
Register
Page 1 of 3 123 LastLast
Results 1 to 10 of 25
  1. #1
    Veteran Enthusiast Bolt's Avatar


    Join Date
    Mar 2006
    Location
    ctf_Ash, but beating Joel.
    Posts
    9,772

    Bolt Rod's Skew Tutorial

    Okay, by popular demand, I will teach you the purdy skew technique.

    We begin with a simple segment coming off the base. This isn't always essential, but it's the best thing to do if you want the skewing stick coming from the origin point, but you also want it to rotate with the rest of the stick
    This is the same technique I used for the skew stickman, staff and sword I made.
    It's as simple as this:
    [img]http://**********.com/img/1255583430.png[/img]

    Now that we've chosen a point to base our skew off, create a segment off to the side, which will serve as the central point of the skew's radius.
    [img]http://**********.com/img/1255583467.png[/img]
    This segment should be static as skew doesn't require the movement of this.

    Next, create a segment returning back towards the skew's base point. For a more convenient out-of-the-way skew handle, I've made this example to show how to make a skew handle slightly off the base point in order to keep out of the way of the stick's more significant movement joints, like the origin (orange) point:
    [img]http://**********.com/img/1255583541.png[/img]
    This segment should be dynamic, it's the skew handle. This is the ONLY segment in skewing that needs to be dynamic.

    Create a small segment on the exact location of the base point.
    [img]http://**********.com/img/1255583768.png[/img]
    This should be static. It is also best to put it on the skew's base point, as this ensures you get the exact same circular arc as intended.

    And in finale, add the subject of skewing. In this case, it is a duplication of the main default stick building segment.
    [img]http://**********.com/img/1255584951.png[/img]
    I'd make this segment static, as it being dynamic really isn't necessary.

    And that's pretty much it, in the basic design of it anyway. The segment created here:
    http://**********.com/img/1255585177.png
    is advised to be as long as possible, to make a larger circular arc, which makes the skew straighter and more accurate, because the arc I made in the example gives this result:
    [img]http://**********.com/img/1255585296.png[/img]

    Whereas a smaller central point:
    [img]http://**********.com/img/1255585309.png[/img]
    Creates a much smaller skew radius:
    [img]http://**********.com/img/1255585462.png[/img]
    This smaller radius is less accurate and a lot more bent than a longer segment:
    [img]http://**********.com/img/1255585381.png[/img]
    Which gives a much straighter result:
    [img]http://**********.com/img/1255585407.png[/img]

    NOW THINGS GET SERIOUS.
    [img]http://**********.com/img/1255585493.png[/img]
    This zig-zag effect looks messy, difficult and unnecessary, however this is a narrow example of my technique to make EXTREMELY long radius points.

    The segments are size1 for demonstration, and for ease of use when making this work, but DON'T FORGET to make them size0 WHILE you are editing, as once you click off the segment, you can't click back on it as it's off the screen. It's not as easy as undoing it either, so make it a top priority.

    Now, more organised (How I do it) and easier to use is the same setup in the above zig-zag picture, however it's in line with the main stick to make the technique easier to do.
    [img]http://**********.com/img/1255585922.png[/img]
    MAKE ALL THESE POINTS STATIC. YOU DON'T NEED TO BE ABLE TO MOVE THEM IN ANIMATIONS AT ANY TIME. DOING IT NOW SAVES TROUBLE, as you can't alter their static/dynamic settings or change the width as they are off-screen in the editor.

    Now we make the skew points. It's advised to do as many as these as possible, or more than necessary, as you can remove them any time, but you CAN NOT add more at a later time.
    [img]http://**********.com/img/1255586068.png[/img]

    Now we pull out the next point in the zig-zag. This will rotate the skew points, and seem pointless, but what we've just done is extended the radius of the skew.
    [img]http://**********.com/img/1255586174.png[/img]

    Extend the skew points to the other side, past or in line with the next point:
    [img]http://**********.com/img/1255586432.png[/img]

    Repeat:
    [img]http://**********.com/img/1255586448.png[/img]

    Repeeat:
    [img]http://**********.com/img/1255586480.png[/img]

    Continue this effect. I've just stopped here because it's VERY repetitive.

    Now this is what you've done in the actual Pivot window. Notice the length of the radius?
    [img]http://**********.com/img/1255586489.png[/img]
    Now this may not look impressive, but consider when we do this zig-zag effect at the full width of the stickfigure building window? I've only made it as narrow as it is in this tutorial so you can see exactly what I'm doing, however when this is done at the full width of the builder window, you get VERY impressive results:
    [img]http://**********.com/img/1255586754.png[/img]
    It's impossible to get this length without this technique, and the results are amazing:
    [img]http://**********.com/img/1255586835.png[/img]
    Notice it only starts to bend at the very end? That's a VERY good result.

    Try it yourself!

  2. #2
    h4x0r

    Join Date
    Apr 2009
    Posts
    2,028

    Re: Bolt Rod's Skew Tutorial

    Wow Bolt, you've really outdone yourself...GiffGiff for the technique, but thanks for an awesome tutorial, I'll have to try this tomorrow

  3. #3
    Avatard Schmitty's Avatar


    Join Date
    Apr 2008
    Location
    Land down under
    Posts
    8,816

    Re: Bolt Rod's Skew Tutorial

    Thanks so much for this tutorial Bolt. I'm going ot try make something using this technique ASAP.
    Xbox Live: SchmittyBoss07 | Steam: SchmittyBoss | 3DS FC: 4141-3049-1601
    Feel free to add me, just let me know who you are.

  4. #4
    Fanatic Enthusiast El Lobo's Avatar

    Join Date
    May 2006
    Location
    Finland
    Posts
    3,309

    Re: Bolt Rod's Skew Tutorial

    Wow, you really took this shit to another level. Very impressive...
    [center:s0gvfw74][/center:s0gvfw74]

  5. #5
    Enthusiast Lemon's Avatar

    Join Date
    Jul 2009
    Location
    British Columbia, Vancouver
    Posts
    2,449

    Re: Bolt Rod's Skew Tutorial

    Unbelievable, thanks for constructing this tutorial of a pleasing technique.
    [centerlooshnx]
    -[Youtube Channel]-[/centerlooshnx]

  6. #6
    #1 KUMIHO Ahri's Avatar

    Join Date
    Nov 2008
    Location
    Fields of Justice
    Posts
    3,702

    Re: Bolt Rod's Skew Tutorial

    Amazing, although, after experimenting with Skew, I already found out how to myself.
    I figure I'll make some sort of gun doing this.

  7. #7
    oxymoron


    Join Date
    Jul 2008
    Location
    The Netherlands / Holland
    Posts
    6,477

    Re: Bolt Rod's Skew Tutorial

    Really great tutorial, thanks for sharing this Bolt. c:
    The images make it real easier to follow.

  8. #8
    Regular Member
    Join Date
    Sep 2009
    Location
    Giving you a hugg!! <3
    Posts
    126

    Re: Bolt Rod's Skew Tutorial

    Pivot getting more and more advanced every day.

  9. #9
    Fanatic Enthusiast

    Join Date
    Oct 2009
    Posts
    3,265

    Re: Bolt Rod's Skew Tutorial

    whew, awesome! I mean, like what? It seems lie just yesterday that john found out the 3 frame fade technique...ahh, good times, good times...
    [center:276dk9et]:I[/center:276dk9et]

  10. #10
    Dedicated Member Kahgro's Avatar
    Join Date
    Nov 2008
    Location
    Florida.
    Posts
    500

    Re: Bolt Rod's Skew Tutorial

    I've been racking my brain trying to figure out how you make segments longer then your screen, I would have never come up with the zig-zag method.

    Good tutorial.
    Quote Originally Posted by Kahgro
    Quote Originally Posted by Noob
    Son of a bitch!
    You called?
    OMG! What a Chomp!


 
Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •