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  1. #21
    Enthusiast Frappuccieee's Avatar

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    Re: Advanced Stick Figure Tutorial

    Carefully read rules. you are breaking them.

    Quote Originally Posted by Adam
    13. Do not double-post. Simply edit the previous post.
    and this thread should be moved to pivot tutorial section.
    This is my thread

  2. #22
    Fanatic Enthusiast Luke's Avatar


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    Re: Advanced Stick Figure Tutorial

    Quote Originally Posted by Vinapivot
    Carefully read rules. you are breaking them.

    Quote Originally Posted by Adam
    13. Do not double-post. Simply edit the previous post.
    and this thread should be moved to pivot tutorial section.
    First post was replying to somebody, the next was to bump it because he had updated it. It is okay.
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  3. #23
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    Re: Advanced Stick Figure Tutorial

    Haha, man! That image of the sword you tried copying, I traced! I traced it for my Blood Collab 2 haha. The program I use for transparency is Chaos Crystal:

    http://www.elgorithms.com/downloads/chaoscrystal.php

    I read your whole tutorial, it is very good. A little tip on the invalid floating point though: What I do is I make all of my dynamic segments first. This includes: moveable hair, cloak, clothes etc. First you make the base, or edit off of one you already have (as long as it doesn't have any static segments, this includes a filled head) and once you made the base you start adding the dynamic features. This will be difficult and requires planning, but if you take your time it's possible. (Especially for stuff like tails or cloaks, they're easy as hell lol) Once you've added absolutely everything dynamic that you need, add in all the static segments. This works since you don't have any static segments in-between making it(adding a dynamic after a static, even if it's not on the static, anywhere, it will still error). If it comes to making seperate sticks, then using a transparency program is a great idea, and you can also make very detailed effects with it. Place the stickfigure you want to add something to, on the screen, then just go to the stickfigure builder and move the origin dot over one of the red dots on the part of the stickman you want to use. This way, you don't have to worry about not putting it in the right place, you'll just overlay it on the dot.

    Great tutorial, but I agree with Vinapivot that it should be moved to tutorials. This is too good for chat lol.

  4. #24
    Devoted Veteran Strider's Avatar



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    Re: Advanced Stick Figure Tutorial

    Thank you very much Jojishi, that was really helpful
    Behaviorally Related Neural Plasticity in the Arthropod Optic Lobes

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  5. #25
    Mother Russia Cavolia's Avatar

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    Re: Advanced Stick Figure Tutorial

    Pretty usefull tutorial.

    I use Glass2k alot for transparancy, it is really fast and easy to use.
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  6. #26
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    Re: Advanced Stick Figure Tutorial

    Quote Originally Posted by Cavolia
    Pretty usefull tutorial.

    I use Glass2k alot for transparancy, it is really fast and easy to use.
    Thank you man, I'll add that up there.
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  7. #27
    Senior Member Maestro's Avatar
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    Re: Advanced Stick Figure Tutorial

    It might be useful to add a multiple fill part.
    I walk with a limp like an oldschool pimp.

  8. #28
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    Re: Advanced Stick Figure Tutorial

    Quote Originally Posted by Eros
    It might be useful to add a multiple fill part.
    Good idea, I might do that.


    And thanks to whoever moved this to the tutorial section
    Behaviorally Related Neural Plasticity in the Arthropod Optic Lobes

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  9. #29
    #1 KUMIHO Ahri's Avatar

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    Re: Advanced Stick Figure Tutorial

    Although I knew all of this (and your examples were just slightly over-exaggerated) this is probably the most in-depth stickfigure tutorial I've ever seen.
    Hey, include Gifgiff and Bolt's dynamic length type thing.

  10. #30
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    Re: Advanced Stick Figure Tutorial

    Quote Originally Posted by Wolf.
    Although I knew all of this (and your examples were just slightly over-exaggerated) this is probably the most in-depth stickfigure tutorial I've ever seen.
    Hey, include Gifgiff and Bolt's dynamic length type thing.
    Oh yeah, the Skew.
    What do you mean slightly over-exaggerated...? :C
    Behaviorally Related Neural Plasticity in the Arthropod Optic Lobes

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