Hello and welcome to our community! Is this your first visit?
Register

View Poll Results: [color=blue:291cyib4][b:291cyib4]Which title best describes my animation abilities in relation to Pi

Voters
40. You may not vote on this poll
  • [color=purple:291cyib4]High Intermediate[/color:291cyib4]

    4 10.00%
  • [color=red:291cyib4][u:291cyib4]Low Veteran[/u:291cyib4][/color:291cyib4]

    10 25.00%
  • [color=green:291cyib4][b:291cyib4]Med Veteran[/b:291cyib4][/color:291cyib4]

    12 30.00%
  • [color=orange:291cyib4][i:291cyib4]High Veteran[/i:291cyib4][/color:291cyib4]

    9 22.50%
  • [color=purple:291cyib4][s:291cyib4]Borderline[/s:291cyib4][/color:291cyib4]

    5 12.50%
Page 3 of 35 FirstFirst 12345613 ... LastLast
Results 21 to 30 of 344
Like Tree2Likes

Thread: Pinkot-The Clock Tower Hill Preview

  1. #21
    Junior Member XxT3rM3nAt0RxX's Avatar
    Join Date
    Jun 2010
    Posts
    57

    Re: Kilroy's animations-Update-Parkour(I return courtesy)

    nice. both animations are awesome. dont know why there in begginers hall.

  2. #22
    Enthusiast
    Join Date
    Jul 2008
    Location
    Brazil,SP
    Posts
    1,488

    Re: Kilroy's animations-Update-Parkour(I return courtesy)

    Good idea and epic stks... But the movements don't look very well...
    Try to get more flow,and easyng.Do this better and you'll be intermediate very soon!

    sorry for mah bad english,bye D:

  3. #23
    Old Newbie Scimitar's Avatar
    Join Date
    Jun 2010
    Posts
    36

    Re: Kilroy's animations-Update-Parkour(I return courtesy)

    Awesome animations! You have good smoothness, and the only things I say you should work on is foot placement and easing, but it's still great!
    [center:3qc9t2g9]\/Click Below For Thread\/
    [img]http://**********.com/img/1277246510.png[/img][/center:3qc9t2g9]

  4. #24
    Fly
    Fly is offline
    Enthusiast

    Join Date
    Mar 2009
    Posts
    1,171

    Re: Kilroy's animations-Update-Parkour(I return courtesy)

    Man, let me start by saying that THAT was awesome, I love how you made it look like it was an App on the Ipod Touch or something, very original man. Nice one!
    As for your movements, they could use some work But dont get me wrong that would of been a VERY hard animation to make. I think you missed easing or overeased in some parts. You should work on that, definately well on your way to intermediate though.
    Overall very good and just work on your movements abit and you'll get my vote for inters.
    High Beg. How about a joint sometime man? Hit me up!

    Also, courtesy?

  5. #25
    Senior Member .Roalyn's Avatar

    Join Date
    Apr 2009
    Location
    Finland,
    Posts
    474

    Re: Kilroy's animations-Update-Parkour(I return courtesy)

    Wow your newest is really awesome. I like how you added hand sticks in there.
    I say border interz.

    Courtesy?
    [center:2k5u65i3][/center:2k5u65i3]

  6. #26
    Newbie
    Join Date
    Jun 2010
    Posts
    10

    Re: Kilroy's animations-Update-Parkour(I return courtesy)

    I really like your animations. You keep them detailed, but smooth at the same time. Your newest one was great, the ending was funny. I loved the short hit-man film, it was very detailed and it was smooth. I really want to see more animations from you. I subscribed to this thread, keep up the good work.
    Visit my beginner pivot animation thread here.

  7. #27
    Fanatic Enthusiast Schizzy's Avatar

    Join Date
    Nov 2008
    Location
    Here, There, and Everywhere.
    Posts
    2,604

    Re: Kilroy's animations-Update-Parkour(I return courtesy)

    Parkour was really good. Since you're focusing on movements, I'll try to help with the movements, though I thought that water effect was pretty good. I thought the movements were fine, but the spacing was a tad off. Also, it was a little bit stiff. Mostly in the backbone. I know that if you follow Crono's advice, the back can be stiff, but this was a little too stiff.
    I loved the camera, and the spring too. The hand idea was cool.

    Oh yeah, your frame rate is messed up. :/ Whenever I view the gifs, it's way too slow. Use 6/100 for the frame delay, it looks the best for your animations.

  8. #28
    CsR
    CsR is offline
    Regular Member
    Join Date
    Mar 2010
    Posts
    111

    Re: Kilroy's animations-Update-Parkour(I return courtesy)

    I think you 're already inter with very smooth movs and a perfect easing veteran bakgrounds I can say
    returning courtezy
    dark demon eztBR pivot skillz pivot brasil





    sorry for bad english i'm brazilian

  9. #29
    Senior Member Lady's Avatar

    Join Date
    Apr 2010
    Posts
    474

    Re: Kilroy's animations-Update-Parkour(I return courtesy)

    Your physics are off and the water effects were awful. But I liked the hand.
    [center:j2flar12][/center:j2flar12][center:j2flar12][/center:j2flar12]

  10. #30
    Veteran Enthusiast
    Join Date
    Jun 2008
    Location
    Australia
    Posts
    5,971

    Re: Kilroy's animations-Update-Parkour(I return courtesy)

    That was really long and entertaining. Well done man. The water effect at the end was a nice touch, but the sudden stop kind of ruined it.
    The movements were pretty good, and it's nice to see you practising the basics. My main CC I have for your movements are to work on your poses. A lot of them look un-natural and awkward. Think of how someone would do a movement in real life, than try implement it into pivot. Your spacing was pretty good overall. However that is another aspect you should try to improve in. Different movements determine what spacing style to use. For instance: Walking/slow movements should have small spacing, since the movement is slow. But for movements like running etc, the spacing should be heavier. Variations in spacing is a hard thing to perfect, but is important to become a better animator. I can see you flow pretty well though. Your physics aren't bad, but are pretty bad at some points. The figure sometimes has no power to his movements.

    Overall really nice stuff, and I loved the hand idea. However I advise you to work on poses, make them more believable and less awkward/unrealistic. Same goes for your physics and spacing.
    For now, I'd rate you as a Med-High beginner. Keep it up!


 
Page 3 of 35 FirstFirst 12345613 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •