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  1. #11
    1 Post Lurker
    Join Date
    Oct 2009
    Posts
    1

    Re: TwigMax Stickfigure Animator 2.5

    Ok, i have to say this is very good.

    I think this is developed in VB.

    I think is a good idea to post the Source Code to make better this animator.

    I know Pascal, Java and little bit of C++ and I think this will make so much beter the anims here!

    So... twigmaxanimation

    I have 3 questions.

    1. Lenguaje
    2. Will post SC?
    3. Will bw free EVER?

    I hope you answer.

    -Spiderwpc

  2. #12
    Maximum Honkitude shift's Avatar

    Join Date
    Nov 2008
    Posts
    3,065

    Re: TwigMax Stickfigure Animator 2.5

    Here's the link from his newest post: http://minus.com/lT0hQ29yQzmz2

    --------------------------------------------------
    Things I noticed he added:





    - "Insert Object" menu lets you add ellipses and text. The "Text" button inserts a default text figure, and can be edited by seting the canvas into "Edit Mode". The Ellipse button just inserts a re-sizable circle that can't be edited.



    - "Draw" menu lets you add single segments, curves, and polygon bases to be edited/built off of. (This is what I'm assuming, as all you get when inserting each is a single base joint that doesn't do anything but can be edited.)
    See You Space Honkboy...

  3. #13
    Newbie
    Join Date
    Apr 2012
    Posts
    10

    Re: TwigMax Stickfigure Animator 2.5

    You can edit text, just go to edit mode.

  4. #14
    Enthusiast

    Join Date
    Nov 2008
    Location
    U.S.
    Posts
    1,999

    Re: TwigMax Stickfigure Animator 2.5

    this is a brilliant program. I've had more fun with it than I've ever had with pivot

  5. #15
    Maximum Honkitude shift's Avatar

    Join Date
    Nov 2008
    Posts
    3,065

    Re: TwigMax Stickfigure Animator 2.5

    Quote Originally Posted by twigmaxanimation
    You can edit text, just go to edit mode.
    Oh, my bad. Didn't notice, I just tried using the Edit button. Thanks
    See You Space Honkboy...


 
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